Zul'Gurub is a 20-man raid instance located in northeastern Stranglethorn Vale, released in patch 1.7. Like Zul'Farrak, it counts as an outdoors zone, and riding on mounts is possible. Zul'Gurub is the capital of the jungle troll tribes, led by the Gurubashi, worshippers of the terrible god, Hakkar the Soulflayer, who personally inhabits a temple in the deepest parts of the city. It is believed that Zul'Farrak was once a outpost of this kingdom but was lost in the Sundering.
Over a thousand years ago the powerful Gurubashi Empire was torn apart by a massive civil war. An influential group of troll priests, known as the Atal'ai, called forth the avatar of an ancient and terrible blood-god named Hakkar the Soulflayer. Though the priests were defeated and ultimately exiled, the great troll empire collapsed upon itself. The exiled priests fled far to the north, into the Swamp of Sorrows, where they erected a great temple to Hakkar in order to prepare for his arrival into the physical world.
In time, the Atal'ai priests discovered that Hakkar's physical form could only be summoned within the ancient capital of the Gurubashi Empire, Zul'Gurub. Unfortunately, the priests have met with recent success in their quest to call forth Hakkar — reports confirm the presence of the dreaded Soulflayer in the heart of the Gurubashi ruins.
In order to quell the blood god, the trolls of the land banded together and sent a contingent of High Priests into the ancient city. Each priest was a powerful champion of the Primal Gods— Bat, Panther, Tiger, Spider, and Snake--but despite their best efforts, they fell under the sway of Hakkar. Now the champions and their Primal God aspects feed the awesome power of the Soulflayer. Any adventurers brave enough to venture into the foreboding ruins must overcome the High Priests if they are to have any hope of confronting the mighty blood god.
A map of the instance including the bosses' locations can be found if you follow the area links.
Hakkar, and the Aspects Edit
The Priest Aspects all assume an animal form at some point when fighting them. Moreover, if they are left alive they grant Hakkar powerful abilities that make him much harder to kill. This is in contrast to other bosses who do not assume animal forms and do not give Hakkar any abilities (Jin'do, Mandokir, etc. see Optional Bosses below)
- High Priestess Jeklik - Aspect of Hir'eek (Bat)
- High Priest Venoxis - Aspect of Hethiss (Snake)
- High Priestess Mar'li - Aspect of Shadra (Spider)
- High Priest Thekal - Aspect of Shirvallah (Tiger)
- High Priestess Arlokk - Aspect of Bethekk (Panther)
- Hakkar the Soulflayer
Optional Bosses Edit
The bosses below are considered 'optional' because they do not give Hakkar any abilities. As such, you can choose to kill or skip them, it won't change your encounter with the Bloodgod.
- Bloodlord Mandokir
- Jin'do the Hexxer
- Edge of Madness - one of: Gri'lek, Renataki, Hazza'rah, or Wushoolay
- A Collection of Heads Stand alone quest given by Exzhal on Yojamba Isle in Stranglethorn Vale. Pay attention to the scene acted out where this quest is received and turned in.
- The Heart of Hakkar
- Nat's Measuring Tape
- The Perfect Poison Given by Dirk Thunderwood at Cenarion Hold in Silithus, this quest also enters the Ruins of Ahn'Qiraj
- A Bijou for Zanza Stand alone quest given by Vinchaxa on Yojamba Isle in Stranglethorn Vale
Notes, Tips, & Additional Info Edit
- Also known as ZG or ZulG.
- Zul'Gurub features over 120 Epic and Superior items, including a five-piece set for each class.
- Players can build up their reputation with the Zandalar Tribe in order to gain various rewards.
- Zul'Gurub Quests are available at the Zandalar base on Yojamba Isle.
- The raid timer is 3 days.
- Like Zul'Farrak, Zul'Gurub is also fully constructed behind the instance gate in Stranglethorn, which may suggest that it may have been intended as an outdoor elite raiding area. Though no player can view this area without passing the instance gate it is safe to assume, to preserve memory and bandwidth that despite all the scenery and terrain present the land is entirely unoccupied by NPCs.
- In addition, ZG, being an outdoors instance, bears a mini-Azeroth outside its walls. This mini-Azeroth includes all of Deadwind Pass, a great deal of Blasted Lands, a great deal of Stranglethorn Vale, a great deal of Duskwood, and a small cave in Swamp of Sorrows.